There is also the headache that the word Resistance doesn't mean less damage from your elemental attack. On top of having to switch and improvise fast for dealing with two sets of baddies, because one will be immune to fire while the other is immune to lightning. A maxed out Mage has a lot of variety and can travel fast. The Warrior is definitely first choice for those who like it fast and furious, and to be in the thick of it and likes the Ahemm. to offset the ones who refuse to go toe to toe. Just remember that your mana and casting speed will require a more conservative use of magic.) or keep a good bow on the side. A warrior can build up some good spells on the side(just save +magic items to keep boosting what books you can open. Get a good haste weapon,to put them into hit recovery time, and walk them to a corner with you on the outside.īut.Because of the way magic is made available in D1. And, the winged hussies who refuse to go melee with you can be a royal pain. Basic Hulk Smash build has no problems dishing it out. Preferred play stlye is a whole different matter. All of the main 3 classes in D1are perfectly capable of holding thier own. Since D1/HF doesn't come with any of the glitched near impossible to kill safely monsters or near impossible to meet requirements that D2LoD has.
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